About GLOBE_3D
GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for...
GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more...
More information on...
Features
- Real-time rendering
- Full eye movements and rotations ("6D")
- Displays combinations of colours, materials, textures
- Multitexturing
- Transparency
- Portal rendering
- Binary space partition (BSP)
- Collision detection
- Input-output of 3D objects
- Screenshots (.bmp) and video captures (.avi)
Previous Versions
Here you can find the changelog of GLOBE_3D since it was posted on our website on 2015-04-25 03:00:00.
The latest version is 07 and it was updated on 2024-04-22 10:08:27. See below the changes in each version.
GLOBE_3D version 07
Updated At: 2020-07-24
GLOBE_3D version globe3d
Updated At: 2010-08-08
Changes: Several fixes and updates
Disclaimer
External Download
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